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// game & simulation capstone

Grocery
Groove.

Unity · SQLite · BandLab · iOS · Solo


overview

Grocery Groove is an iOS rhythm game created as my senior capstone for the Game & Simulation Programming major. The game is built in Unity Engine and features one complete level with original music composed in BandLab. Players control Clerk Kent, who must scan grocery items on beat — miss too many and Mr. Kellen P. Pole is not going to be happy.

screenshots

Main menu with Play, Leaderboard, and Exit buttons In-game leaderboard showing top 3 scores Level 1 gameplay

audio — level_1.mp3

Original music composed in BandLab for Level 1:

tech notes

SQLite was used to store all game data locally on-device, including leaderboard scores. I used an SQLite package for Unity3D to handle database interaction. The schema is intentionally simple (one table) since all data stays on a single device.

Unity C# SQLite BandLab iOS
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